Update: New Threats, Rebalanced Skills




🦉 New Enemy Type: Raptors Owls and Hawks now join the fray starting mid-run. Unlike ground predators, these flyers don’t flock or hesitate — they break formation and dive straight at you with relentless homing. They’re still vulnerable to your Apex though, just like everything else out there.
🐺 Renamed: Wolf → Apex Your loyal predator now goes by “Apex” across all upgrade cards — a name that better reflects what it actually does to the food chain.
Skill Set Overhaul
❌ Removed: Knockback — it was quietly working against you, pushing predators closer to you in some situations. Gone for good (from the pool, at least).
🔥 Buffed: Terror — previously a barely noticeable nudge, now a serious deterrent. Strong enough to keep even raptors at bay.
🆕 New: Predator Fragility — shortens the cooldown between Apex hits, letting it shred the same target faster.
🆕 New: Predator Density — spawns more predators per wave. High risk, high reward — more threats, but more XP and score too.

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